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Bad Bobby
Bring Me Sunshine
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Posted - 2013.07.30 14:31:00 -
[1] - Quote
I miss LR HACs.
Is there any chance that something could be done to bring them back? |

Bad Bobby
Bring Me Sunshine
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Posted - 2013.07.30 16:57:00 -
[2] - Quote
Bad Bobby wrote:I miss LR HACs.
Is there any chance that something could be done to bring them back? What would be the technical cost of introducing a role bonus to the HAC line that reduces the effective range of warp disruptors used against them?
Assuming you do not want to increase the base sensor strength of HACs any more than you already have and you do not want to reduce their signature radius any further, would it be possible to give them a role bonus that in some other way reduces the effectiveness of combat probes used against them?
Those two measures could go a long way to bringing some strength (and a unique role) back to HACs as skirmishers while still justifying their high cost versus the alternatives. |

Bad Bobby
Bring Me Sunshine
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Posted - 2013.07.30 17:44:00 -
[3] - Quote
Harvey James wrote:Bad Bobby wrote:Bad Bobby wrote:I miss LR HACs.
Is there any chance that something could be done to bring them back? What would be the technical cost of introducing a role bonus to the HAC line that reduces the effective range of warp disruptors used against them? Assuming you do not want to increase the base sensor strength of HACs any more than you already have and you do not want to reduce their signature radius any further, would it be possible to give them a role bonus that in some other way reduces the effectiveness of combat probes used against them? Those two measures could go a long way to bringing some strength (and a unique role) back to HACs as skirmishers while still justifying their high cost versus the alternatives. some web resistance would be a nice bonus I think that web or scram resistance would be seriously overpowered, particularly given the potency of current ABHACs.
What you need in a skirmisher is a ship that finds it a little easier to disengage than other vessels. Frigates and destroyers can manage this to a good degree due to speed and agility. For a class of cruisers to be able to do it to a limited degree would be a wonderous thing.
If you go brawling or you get brawled, you will void that ability to disengage as you get tackled down, but that's the kind of dynamic you want. |

Bad Bobby
Bring Me Sunshine
215
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Posted - 2013.07.30 18:05:00 -
[4] - Quote
Diesel47 wrote:Change the vaga so arties are good on them.
I feel like there are not enough ships that use medium arties to an extent worth using..
The Cane got nerfed, Never even see munnins, rupture and stabber don't do it too well. Only the cynabal is worth using medium arties on ATM.
The vaga can't even fit 425mms properly, why do you hate arties so much CCP?
The vaga should be the arty boat and the cynabal should be autocannons. We know the change is coming so might aswell steer them in the right direction. If you are going to push one of the minmatar HACs further towards arties surely it makes sense for it to be the Munnin rather than the Vaga? |

Bad Bobby
Bring Me Sunshine
216
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Posted - 2013.07.30 18:14:00 -
[5] - Quote
Garviel Tarrant wrote:[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right? I see a ship like that and I think "lets roam!" rather than "too the forums!", so I think she's ready for action.
There are however some red-headed stepchildren left in the HAC lineup even after the various buffs proposed. I think all our energies are best used in arguing the case of the poorest HACs, or even better advocating an actual unique roll for ALL the HACs as a class, than banging on for more buffs to what is already a class leading vessel.
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Bad Bobby
Bring Me Sunshine
216
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Posted - 2013.07.30 19:07:00 -
[6] - Quote
I think if you are trying to make these ships really worthwhile in straight combat while they have competition from BCs, ABCs, T3 cruisers, T1 cruisers, Navy cruisers, Pirate Cruisers, BSs and CSs then you are fighting a really hard battle just to jam yet another class of vessels into a massively overcrowded marketplace.
T2 is supposed to be about specialisation. Most, if not all, other T2 ships have a clear and undeniable field of specialisation. When a massive list of ship classes already serve in the field of simple "tank and gank" it seems bizzarre that you would not pull the only T2 class competing in that field and move it out of the crowd a little.
Give them an actual role. EHP/DPS is already oversubscribed. Given they have to remain in the crowded EHP/DPS bracket to some degree, you have to give them a role bonus that differentiates them properly and not just something that looks like it was stolen from a T3 subsystem.
Make them skirmishers and give them a significantly improved ability to disengage. |

Bad Bobby
Bring Me Sunshine
217
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Posted - 2013.07.30 19:47:00 -
[7] - Quote
Diesel47 wrote:Bad Bobby wrote:I think if you are trying to make these ships really worthwhile in straight combat while they have competition from BCs, ABCs, T3 cruisers, T1 cruisers, Navy cruisers, Pirate Cruisers, BSs and CSs then you are fighting a really hard battle just to jam yet another class of vessels into a massively overcrowded marketplace.
T2 is supposed to be about specialisation. Most, if not all, other T2 ships have a clear and undeniable field of specialisation. When a massive list of ship classes already serve in the field of simple "tank and gank" it seems bizzarre that you would not pull the only T2 class competing in that field and move it out of the crowd a little.
Give them an actual role. EHP/DPS is already oversubscribed. Given they have to remain in the crowded EHP/DPS bracket to some degree, you have to give them a role bonus that differentiates them properly and not just something that looks like it was stolen from a T3 subsystem.
Make them skirmishers and give them a significantly improved ability to disengage. I think they should all be made into small gang PvP powerhouses, somehow balanced so they don't really scale well into blobs (sorry AHACS). Let the blobs fly their T1 stuff, T2 should be geared towards the professionals. But this will never happen. The best bonus you can provide to solo/small gang PvP ships is the ability to engage larger gangs without getting so easily swamped. This generally means maintaining some range and using whatever methods you have at your disposal to counter enemy tackle. This has been the recipe for all sorts of successful solo and small gang docterines.
I personally do not agree that any ship should be purely solo/small gang focused, because I think it is both unnecessary and wasteful. I do however think that ships like the HAC are an ideal choice for bonuses that cater for solo/small gang work as well as opening up new options in larger gangs.
I also do not believe that a cloaking device or a jump drive should be a requirement for a ship to be used for skirmishing. |

Bad Bobby
Bring Me Sunshine
217
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Posted - 2013.07.30 20:05:00 -
[8] - Quote
Diesel47 wrote:HAC special bonus.
Ability to fit Micro Jump Drives and fitting requirement decreases.
Imagine that.. I would prefer something like reducing the range of warp disruptors used against HACs by 50%. It's a buff to the preferred engagement envelope without breaking the ship. I just want to know if such a bonus is technically viable, because if they can't viably code it for relase then there is no point asking for it.
It hasn't been made clear why no move has been made towards giving HACs a real specialisation. I'm assuming that rather than lack of imagination it's lack of resources that has lead us here, because I'm sure that those involved could easily manage something better than "let's make them more resiliant". |

Bad Bobby
Bring Me Sunshine
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Posted - 2013.07.30 20:50:00 -
[9] - Quote
Diesel47 wrote:I think the biggest concern is that the HACs right now aren't anything special at all.
Even if they end up being beefed up version of a T1 crusier... Who cares?
Make them something unique so it changes the gameplay a little. They are really stale right now.
Experiment and try some new things CCP. We like refreshing changes. That is the core issue as far as I can see.
If they do not get an actual role now, we will only have to come back again to correct that later.
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Bad Bobby
Bring Me Sunshine
217
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Posted - 2013.07.30 21:15:00 -
[10] - Quote
Nitrah wrote:The only thing I can see these ships doing better is damage mitigation against heavier ships with the tradeoff being worse dps. Which is what several of the HACs already do very well without any new buffs and what T3 cruisers and a number of T1 and faction cruisers do very well too.
But when coming to the task of rebalancing HACs one assumes that you acknowledge that the current situation isn't good enough.
You can make various changes to give HACs a unique and specialist role and they would still be perfectly good in the ABHAC / mitigation tank role, they just wouldn't be so dependent on that to justify themselves. |

Bad Bobby
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Posted - 2013.07.30 21:46:00 -
[11] - Quote
Hannott Thanos wrote:Reduction of range on point used on them? What? I wont even begin to explain how broken that is. No please do, this is the forum for discussing features and ideas after all.
I just put an idea down because a good idea is what is missing in this rebalance. I can't claim that mine is the best idea and I'd certainly like feedback on it's flaws so that we can work towards something better. Because if none of the ideas in this thread are good enough then we're all still stuck here without the idea we so desperately need to make this rebalance a success. We are all the worse off in that case. |

Bad Bobby
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Posted - 2013.07.30 22:15:00 -
[12] - Quote
Hannott Thanos wrote:ElQuirko wrote:If you can't begin to explain then evidently you have no argument. Reducing the range of shortpoints on ships designed for kiting spaces them out from the standard cruisers we have now; why do we need to spend 10x the ship cost just to gild the hulls that serve perfectly already? As for the MJD issue, that was more for the gimmick than anything, but I can see useful applications which can be countered by, for example, a warp scrambler. That oh-so-rarely fitted module.  Ugh.. First, nothing in the game does this, it's super confusing for everyone and has absolutely no consistency. It adds absolutely total safety for kiters. You will never see another Vagabond lossmail. Ever. Why? What does it add to the game? Why is it needed? New features are often confusing for people at first, I don't think that idea is more confusing than many of the successful new features that we have seen.
It certainly doesn't give kiters total safety. It just means that they can tackle and apply DPS to some targets while being outside of point range. It achieves that without increasing the actual damage projection or point range of the HACs themselves. They can still be tackled, they can still be killed. They gain the ability to operate in a range envelope that would otherwise be deadly to most ships, but outside that envelope they are still either in great danger or impotent.
Diesel47 wrote:I have no idea what the 50% scrambler/disrupter thing is all about though. Not scrambler, not web either. Just the disruptors, because the vast point ranges of today have a lot to do with how difficult skirmishing has become.
That and the lightning fast speed of on-grid probing has made hit-and-run far harder that it should be.
This is gameplay that needs to be encouraged, not stifled. |

Bad Bobby
Bring Me Sunshine
221
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Posted - 2013.07.30 22:46:00 -
[13] - Quote
paritybit wrote:Diesel47 wrote: Then you should encourage CCP that HACs need a role other than OP t1 crusier.
Right now what is the cerb besides a stronger caracal? ETC.
Something to set them apart from every other ship in the game, aswell as being useful so people fly them.
It's pretty obvious they don't want to do this. So I was going for the next best option I think you are giving up on the best option too readily.
paritybit wrote:which is to give the a similar relationship to that between Tech 1 Frigates and Assault Frigates; Assault Frigates are beefier but slower than Tech 1 Frigates. Too many ships already fill that role, otherwise I would probably be arguing the same.
With the number of medium gun hulls being so vast, we at the very least need to have the T2 ones in specialist roles. You have plenty of room for beefier but *whatever* alternatives to the t1 cruisers in the vast selection of cruiser and battlecruiser variants available. Keeping HACs in that general combat role is bad both for HACs and for everything else that shares that bracket. |

Bad Bobby
Bring Me Sunshine
221
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Posted - 2013.07.30 23:03:00 -
[14] - Quote
paritybit wrote:Bad Bobby wrote:paritybit wrote:Diesel47 wrote: Then you should encourage CCP that HACs need a role other than OP t1 crusier.
Right now what is the cerb besides a stronger caracal? ETC.
Something to set them apart from every other ship in the game, aswell as being useful so people fly them.
It's pretty obvious they don't want to do this. So I was going for the next best option I think you are giving up on the best option too readily. paritybit wrote:which is to give the a similar relationship to that between Tech 1 Frigates and Assault Frigates; Assault Frigates are beefier but slower than Tech 1 Frigates. Too many ships already fill that role, otherwise I would probably be arguing the same. With the number of medium gun hulls being so vast, we at the very least need to have the T2 ones in specialist roles. You have plenty of room for beefier but *whatever* alternatives to the t1 cruisers in the vast selection of cruiser and battlecruiser variants available. Keeping HACs in that general combat role is bad both for HACs and for everything else that shares that bracket. Well, it's hard to see the light past all the cries that the buff isn't going far enough to make HACs the ultimate combat cruisers. Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound. Yes, but there is a reason why we pay CCP to make this game for us: We are all terrible at game design. |

Bad Bobby
Bring Me Sunshine
222
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Posted - 2013.07.31 07:43:00 -
[15] - Quote
Dani Lizardov wrote:XvXTeacherVxV wrote:Still disappointed to see no Minmatar Missile HAC. They're the ONLY race to not have a HAC for each racial weapon system. Doesn't seem like there's much point in even bothering with medium missiles for Minmatar unless you want to fly a cyclone. I still don't really see what the point of the Muninn is either. I do support this. Please make the vaga a missile boat. Surely Munnin?
Another candidate for redeeming the split weapon system maybe? Just give the Munnin a full set of launcher and turret hardpoints and a full strength bonus for each and let the players and the metagame do what they want with it. |
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